The inherited loop 1 – We named it chat, and built it to fit the name
Log Diaries

THE INHERITED LOOP · PART ONE OF TWO
Twice this year the way I talk to an AI changed, and neither time had anything to do with the model getting smarter. The first was a dictation tool in the spring, when I stopped building sentences and started thinking out loud — 775,000 words and eleven thousand prompts since. The second was an evening in September, talking with an AI in real time, short turns both ways, when two ideas I had been circling for months arrived inside the conversation. The next morning, back at the keyboard, the same tool felt like filling in a form. What changed, both times, was the loop between us. This piece is about that loop: why we inherited it, what it does to our thinking, why the industry keeps trying to fix it with points and streaks, and what a tool built to make us *need it less* would have to do differently.
Part 1 — The horse we named it after
Two leaps, not one
I am a wordy person. I do not think in bullet points; I think in long, winding sentences that circle a thing until they land on it, and then circle it again to check. That is not a habit I chose. It is how the ideas come out. For a long time it was also the thing that made working with an AI exhausting.
Picture a spring evening earlier this year. I am at the keyboard, writing a reply to a conversation with an AI about a concept I have been building for a year. The reply takes an hour. Not because the thought is hard — because the typing is. Build the sentence. Check the grammar. Is that the right order? Should that clause come first? Delete, retype. And somewhere in the third pass over the same paragraph, the idea I sat down with is gone. Not wrong — gone. I have been so busy in the expression that the thing I wanted to express has quietly left the room.
If you have ever lost a thought while trying to write it down properly, you know this feeling. The keyboard is not neutral. It asks you to do two jobs at once — have the thought, and build the text — and when the second job is hard enough, it eats the first.
Then I found a dictation tool. Speech in, text out. Nothing fancy about the idea; people have dictated letters for a century. But something happened that I had not expected. The grammar control fell away. The sentence-building fell away. The whole structure-holding job — which clause where, how long is this getting — fell away, because I was no longer writing anything. I was talking. And when you talk, you think out loud. I went from writing instructions to an AI to having a dialogue with it, and I was thinking about things in the dialogue that I would otherwise have had to conceptualise word by word before I could type them.
For me that was a paradigm shift, and I do not use the phrase lightly. The tool keeps statistics, so I can tell you what it looks like from the outside: since March, 775,744 words dictated — the tool helpfully points out that this is seven complete books — at 95 words a minute, across 11,825 prompts to AI systems, which is 86 per cent of everything I dictate. From early March to the middle of September there have been fourteen days I did not use it, and most of those were in the first month, while I was still learning to trust it. Since then, five.
I want to be honest about the friction, because there is some. The tool mishears. Sometimes it changes the meaning of what I said — a colleague's name appears in a sentence about turn-taking, a "not" goes missing — and I have to stay on guard and correct. When I need to be exact, I still go back to the keyboard. It is not magic. But it gave me back time, it took away a kind of stress I had stopped noticing, and above all it gave me back the idea that the keyboard used to kill. That is the trade I would make every day. Evidently I do.
That was the first leap. The second one is why I am writing this.
Then, in September, the voice changed. I should be exact here, because it would be easy to tell this as if I had discovered talking to a machine that evening, and I had not. Voice had been in these tools for a couple of years. I had used it now and then — on the phone, outdoors, when the keyboard was not to hand — and it had never taken. You spoke, and then you waited: five seconds, sometimes ten, a silence with nothing in it, and then a reply that sounded as if it had been typed. It was turn-based in the most literal way, a walkie-talkie, and I always went back to the keyboard. What arrived in September was the same idea with the wait taken out. The reply came almost as I finished, fluent, with nuance in it — a change of tone, a question back — and the feeling was of a conversation, not of operating a tool. Something that had been a barrier for two years fell, and nothing about the idea had changed; only the tempo of it.
By then my dictation loop had grown into something quite particular. I would dictate long — a single reply of mine could pass a thousand words, because that is how I think — and then read a long reply back. It worked. It was, compared to the keyboard, a joy. But this was different again. A turn was a couple of sentences. Both ways. Fast. And the development — the quality of what we were building together — was just as good as in the long form, sometimes better.
I needed to put a finger on what had changed. I sat with it, and the answer that came was: the tempo. When you get a fast reply to everything you say, you become more exploratory. You do not sit on an idea and polish it before you offer it; you offer it, hear what comes back, and offer the next. Two ideas I had been circling for months — one about how an AI should behave differently depending on what kind of thinking you are doing, one about how the way you talk to it is a second axis alongside what you talk about — arrived inside that loop. Not after it. Inside it.
The next morning I went back to the keyboard to write those ideas down, and the same tool, the same model, felt like filling in a form.
So here is my question, and it is the question this whole piece turns on: what exactly was different? Twice?

What I am going to try to show you
Let me say where this is going, so you can decide whether to come.
I am going to argue that the leap, both times, was in the loop — the back-and-forth between me and the machine — and not in the intelligence on the other side. I am going to argue that we inherited that loop, that we named the new thing after an old thing and then built it to fit the old name. I am going to show you that there are two different kinds of friction in working with a thinking machine, and that only one of them makes you think, and that we confuse them constantly. I am going to look at why the industry, when the loop stalls, reaches for game mechanics — points, streaks, praise — and why that is the wrong drive for the wrong job. And I am going to describe what a tool would have to do if its goal were not to keep you but to make you need it less.
None of that is a finding. It is a concept — mine — that I have been building for a year under the name STIMULUS, and this spring and summer I did something I recommend to anyone who has fallen in love with their own idea: I ran it against the research. Eight rounds of it, across four different AI research tools, each round a different field that has studied a person in a loop with a machine — learning science, cognitive load, decision-making under pressure, the operators of aircraft and control rooms, the games industry, the science of motivation and reward. I will show you where the research said yes. I will show you, just as plainly, where it said no, because it did, several times, and the concept is better for it.
The iron horse
When the railway came, in the 1830s, the people who met it needed a word for it, and the word they reached for was iron horse. It pulled things, it was strong, it was iron: an iron horse. Nearly a century later, when General Motors sold its first tractor to farmers who had ploughed behind animals all their lives, it called the machine the Samson Iron Horse and steered it with reins.
I love that name, because of what it reveals. The people who coined it were not stupid. They saw a machine that did what a horse did and they named it for the function they already knew. What they could not see — what nobody can see at first — was the concept of the new thing: that a locomotive on rails is not a stronger horse but a different idea about moving, with different rules, different possibilities, a different shape to the world it makes.
We have done the same thing with the thinking machine. We met it and we saw a chat window. A search box that answers back. A very fast typist. We named it for the functions we already knew — chat, search, assistant — and then, quite reasonably, we built it to fit the name. A box at the bottom of the screen. You type; it types back, at length. You read; you type again.
There is a name for this in the study of how people use tools, and it explains why the box has survived so long: we adapt ourselves to the tool far more readily than we change the tool. We learn to prompt. We learn to paste in the right context. We learn to scroll past the preamble to the part we wanted. We learn to wait. Every one of those is us bending to the shape of the box, and every one of them is small enough that we do not notice we are bending. The leap never comes, because the box works well enough — and well enough is exactly the level at which nobody asks whether the shape is right.
The first cars kept the carriage body for the same reason. Look at a photograph of a horseless carriage from the 1890s: the driver sits up high and forward where the coachman sat, there is sometimes a bracket for a whip, the body is the body of a carriage with the shafts removed. It took the better part of a decade for the car to become car-shaped. The people who built it were not foolish either; they were building the vehicle they could see.
I think the chat box is our carriage body. I think speech-to-speech was the evening I noticed the horse was gone.

Every conversation is turn-based — what you feel is the switch
Here is the first thing I want to take apart, because it is where my own thinking was muddled until quite recently.
When people describe the difference between typing to an AI and talking to one, they reach for the phrase turn-based. Typing feels turn-based: you compose, you send, you wait, you read. Talking feels fluid, like a conversation. But that is not right. Talking to an AI in real time is turn-based too. You speak, it speaks, you speak. Every way of using these tools is a series of turns; there is no version where both of you are going at once. So what is the difference we feel so strongly?
I think it is the switch. Not the turn — what your body has to do to get from one turn to the next.
Let me lay out the four ways I actually work, in plain terms, by what my mouth, hands, ears and eyes are doing.
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- Speak and hear. I speak, I listen, I speak again. Nothing changes hands. The same organs carry both directions, and there is no interface between the turns — no screen to look at, no button to press. It is the fastest loop there is, and the one with the least control: I cannot re-read what it said; what my ear did not hold is gone. It feels like a conversation, not like operating a tool.
- Speak and read. I dictate, then I read the reply on the screen. One switch per turn: mouth, then eyes. I can formulate at length — this is where my thousand-word replies live — and the reply is there to be re-read, checked, quoted.
- Type and read. Hands and eyes throughout. The slowest loop and the one with the most control: the whole chain of an argument is on the screen, and I can break it, reorder it, point at line four.
- Send and wait. I hand over a task, the tool goes away, and minutes later a document comes back. This is not really a loop at all; it is a hand-over, and the "reply" is a file.
Now notice what the felt turn boundary is in each. In the first there is none — that is why it feels fluid. In the second it is the moment I stop talking and start reading. In the third it is every time my hands leave the keys for my eyes to catch up. The turn is the same in all of them. The switch is what we feel, and the switch is what the word "turn-based" was pointing at all along.
That, I think, is the difference between my spring and my September. Dictation removed the switch on my side of the loop — I no longer had to become a typist to have a thought. Real-time voice removed the switch on the reply side as well — I no longer had to become a reader. Twice the loop got shorter, and twice the thinking changed, and neither time was the machine any cleverer.
And the old voice mode, the one I abandoned for two years, turns out to be a control case I did not know I had. It had no switch either — mouth and ear, both ways — and it still felt slower than typing, because of the ten-second silence in the middle of every turn. So the switch is not the only thing you feel in a loop. The wait is another, and it belongs to the tool, not to you. I should have recognised it sooner: ten years ago, designing feedback for business systems, I had a name for that gap between a person's action and the system's response — interstitial anxiety — and a whole set of rules for how a system should fill it. I will come back to the wait in Part 4.

FIGURE 1 — The four ways of working. Four rows: speak and hear, speak and read, type and read, send and wait. For each: which organs carry each direction, where the switch falls (none / one / every turn / a hand-over), and how much control you have over the reply (none → all). One small marker for the tool's own wait, shown as separate from the switch.
Does the research agree with any of this? Partly, and it adds something I did not have.
It agrees that the long reply is the slow loop: one of the earliest findings in the study of how people communicate through media is that fast, back-and-forth channels are what you use to converge on a shared understanding, while slower channels are for conveying detail — you do not brainstorm by memo (Dennis, Fuller & Valacich 2008). It agrees, strongly, that interrupting someone mid-thought carries a real cost — I will come back to that in Part 2, because it turns out to be the best-supported thing in this whole piece.
And it warns me about one thing. When I ran this idea against the games industry — which has fifty years of building and measuring turn-based and real-time play — the answer that came back was that the felt difference between turn-based and real-time in a game is not the switch at all. It is whether the world moves without you. In chess the board waits. In a real-time strategy game the enemy does not. That is a second setting, separate from the switch, and games vary it independently of anything your hands are doing. Why does that matter here? Because a thinking tool, so far, waits. The world does not advance without you, and that is exactly why, in this loop, the switch is what you feel. The moment someone builds a thinking tool that keeps talking, or runs a timer, or scrolls on without you, that second setting changes, and everything I have just said needs revisiting.
So, a question for you before we go on. When did you last change how you talk to the machine — rather than what you say to it?
Where we are. Two leaps this year, both in the loop between me and the machine, neither in the intelligence. We named the machine for the function we already knew — chat, search, assistant — and built it to fit the name, and then adapted ourselves to the box because it worked well enough. Every way of using it is turn-based; what we feel is the switch — what the body has to do between turns — and, separately, the wait. Next: the word everyone uses for what happens inside that loop, friction, is hiding two different things.

Part 2 — Two frictions, and the one we keep confusing
The friction that thinks, and the friction that just costs
If you read about designing tools for thinking, you will meet the word friction everywhere, and almost always as a virtue. Friction makes you slow down. Friction makes you check. Friction is what separates the tool that flatters you from the tool that makes you better. I believe a version of that. But I have come to think the word is carrying two completely different things, and that most of the confusion about AI and thinking lives in the gap between them.
The first kind I will call cognitive friction, and I mean something specific by it: a moment where the tool makes you do an operation instead of doing it for you. Weigh this link. Find the flaw in that step. Say what you think before I tell you. It is placed on purpose, at a particular point in the work, because at that point the thinking has to be yours or it is not thinking at all. Its purpose is to force the operation. Its outcome is a stronger claim.
The second kind I will call interaction friction, and it is what the way of working imposes on you regardless of what you are thinking about. The switch from speaking to reading. The switch from reading to typing. The hour at the keyboard. The scroll past the preamble. It has no purpose of its own — nobody placed it there to make you think — and its outcome is simply a slower loop and a felt boundary between turns.
These are not the same, and the research, when I went looking, was unusually clear about why. Friction helps thinking only when it triggers a cognitive operation — when it makes you generate, retrieve, explain, judge. An empty delay does nothing. A slower reply, on its own, teaches nobody anything. And the neatest illustration of that comes from an experiment on medical students playing an emergency-room simulation: half of them could pause the game, half could not. The ones who could pause did better in the intense moments — and carried more mental load overall, not less, because the option to pause is itself a decision you have to keep making (Lee et al. 2020). A pause, it turns out, is not "less friction." It is an operation. Whether friction helps depends entirely on whether there is an operation inside it.
So when we say a tool should have "more friction" or "less friction," we have said nothing yet. The question is always: friction that does what, placed where?

FIGURE 2 — Two frictions. Two columns. Cognitive friction: placed on purpose · forces an operation (weigh, find the flaw, say it first) · outcome: a stronger claim. Interaction friction: imposed by the way of working · the switch, the wait, the scroll, the hour at the keyboard · outcome: a slower loop and a felt boundary. One line underneath: friction helps only when there is an operation inside it.
The twist: you cannot check what you cannot see
Now here is the part that changed my own concept, and it starts from the interaction friction — the kind I have just called purposeless.
It is purposeless as thinking. But it is not free of consequence. Because one of the switches — the one from hearing to reading — is the switch that makes checking possible.
Try this. Have an AI talk you through an argument in five steps, out loud, and then find the flaw in step three. You cannot. Not because the flaw is subtle — because step three is gone. It went past your ear and is not there any more. Now have it write the same five steps on a screen. Step three sits there, and you can stare at it, and the flaw is yours to find. A spoken chain of reasoning cannot be validated; a persistent one can.
This is not a quirk of attention. It is well studied under an unlovely name, the transient information effect: spoken explanations, once they get long, are learned worse than the same explanations written — worse than the usual advantage of hearing-plus-seeing would predict — because speech is transient and the mind cannot hold a long transient thing still enough to work on it. Keep the spoken text short and the advantage comes back (Leahy & Sweller 2011; 2016). The variable is not the ear versus the eye. It is whether the thing persists long enough to be inspected. A spoken reply with a live transcript scrolling beside it would count. A written reply that vanishes would not.
And that turns the interaction friction from a cost into a choice. You do not pick the way of working by "least friction." You pick it by which operation the thinking needs right now:
If nothing needs inspecting — if the loop is the thinking, and the point is to reach fast and far — then speak and hear. Any persistence is dead weight.
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- If one link at a time needs looking at, and you need room to formulate at length, then speak and read. One switch, and the reply stays put.
- If the whole chain has to be in view, because a decision hangs on it, then type and read. Slowest, and the only one where you can point at line four.
- If a piece of work needs making rather than talking about, then send and wait, and read the document when it comes.
I want to stress how different that is from the way these tools are actually offered to us. The box offers one way of working for everything. Whatever you are doing — reaching, weighing, deciding, making — you type, and it writes back at length, and you read. The loop has one gear. And a loop with one gear will be the wrong gear for most of what you do with it.

The seven rooms
To say which gear is right, I have to tell you a little about how I think thinking works — not in general, but in the shape that STIMULUS gives it.
Thinking, in my concept, is not one activity. It is at least seven, and they want different things from a partner. I call them modes, and I will give you each in a sentence, because the whole argument of this piece rests on their being different.
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- Explore is turning over every stone that might hold a connection — opening a space before narrowing it. Its rule is the one people find hardest to accept: no judgement here, none. Validation during exploration ruins it; it closes the space before you have seen it.
- Analyse is going slowly into what actually holds — how loaded is this connection, does this link carry weight or only look like it does. Light checking, graded, but checking.
- Synthesise is assembling the structure: how do these things connect, what shape do they make together.
- Model is formalising that structure — writing it down as parts and relations so it can be used.
- Validate is testing the thesis. Trying to break it. Here the checking is as hard as the claim deserves: light for an early idea, harsh for a far-reaching one. Not full-strength on everything — that stops progress and loses the person.
- Narrative is turning understanding into something another person can follow.
- Format is giving it the form it needs — a document, a slide, a page.
Now look back at the four ways of working, and put the two lists together.
Explore wants speak and hear: nothing to inspect, the loop is the thinking, and the reply should be the essence — what it means, in a line — because a long reply kills the reach and, in this loop, cannot even be held. Analyse wants speak and read: room to formulate, and a reply that stays put so you can weigh one link. Validate wants type and read: the whole chain on the screen, because you are trying to break it. Model and Format want send and wait: this is work to be made, not talked. And the cognitive friction — the kind that makes you do the operation — belongs in Analyse and Validate, placed there on purpose and graded, and nowhere near Explore.
That is the shape. One loop per mode, chosen by what the mode needs, with the reply's length following the mode as closely as its channel does: essence in Explore, the weight of a link in Analyse, the full chain in Validate.

FIGURE 3 — Seven kinds of thinking, four ways of working. The seven modes down the side, the four ways of working across the top; a mark where each mode lives (Explore → speak and hear; Analyse → speak and read; Validate → type and read; Model and Format → send and wait; Synthesise and Narrative in between). A second small column: reply size (essence / one link / the whole chain / a piece of work). A shaded band across Analyse and Validate: where cognitive friction is placed. Explore left unshaded, deliberately.
Which brings me to a question I have started asking of every AI tool I use: which room does it think I am always in? And the answer, every time, is the same room — the one where it explains everything, at length, every time, whether I asked it to reach or to check.
What the research backs, and what it does not
I said I would be plain about where the research said yes and where it said no. Here is the ledger for everything in Parts 1 and 2, in five lines. I have kept the statuses honest: supports means the evidence points the same way; silent means nobody has tested it, and — this matters — silence is not falsification; untested means the specific claim has never been put to an experiment.
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- Fast loops are for converging, slow loops are for detail — supports. Media synchronicity theory (Dennis, Fuller & Valacich 2008) says exactly this: high-synchronicity channels — fast feedback, both parties present — are for converging on shared meaning, and low-synchronicity ones are for conveying information that has to be processed. Explore is convergence at speed; Validate is conveyance and processing. The mapping of modes to loops is mine; the underlying distinction is not.
- Help that gives the answer before you have tried harms your later independent thinking; hints do not — supports, strongly. This one recurs across every field I looked at, and I will come back to it in Part 4 with the most striking example I found. For now: cognitive friction placed where you have to do the operation is not my invention. It is the best-established principle in the science of learning, and it is the reason Analyse and Validate exist as separate rooms.
- Interrupt only at a boundary, and warn first — supports, and it is the best-supported thing in this piece. The cost of interrupting absorbed work is real and measured. Pupil-dilation studies show mental load dipping at the boundaries between sub-tasks, with the biggest dips at the boundaries that complete the biggest chunks, and interruptions delivered at those moments were resumed 69 per cent faster and rated 18 per cent less annoying than interruptions at worse moments (Bailey & Iqbal 2008). Interruptions at the worst moments raised annoyance by more than half and the sense of time pressure by more than half (Adamczyk & Bailey 2004). And a warning — a few seconds' notice before the interruption lands — lets people prepare a cue for coming back, and they resume faster for it, though a small residual cost of switching never goes away (Trafton et al. 2003). Three independent studies, three decades of work, one rule: if a thinking tool must break in — to check, to warn, to redirect — it does it at a boundary, with a warning, never mid-reach.
- The reply's length should follow the mode — silent. I could not find a single study that manipulated how much an AI says back and measured what it does to thinking. Two adjacent findings lean my way — the long reply is the slow loop, and a dense reply raises the cost of checking exactly when checking matters — but that is leaning, not evidence. This one stands as a hypothesis, and I am telling you so.
- The switch is the felt turn boundary — untested. Nobody has built the same loop two ways — once with a switch, once without — and measured the thinking. The closest thing is a study of the same 23 chess grandmasters playing the same opponents at classical and rapid time controls: rapid play produced 36.5 per cent more blunders, with the identical sensory-motor loop — same board, same hands, same eyes (Chabris & Hearst 2003). That tells us that time per decision changes the quality of the decision. It does not tell us what a switch does. My claim is untested. It is also, I think, testable, and I will say how at the end.
That is the honest ledger for the first half. Two supported, one supported so strongly it surprised me, one silent, one untested — and all five of them mine to hold as hypotheses until somebody, perhaps me, runs the experiment.
Where we are — what to take from this half. If you stop here, take these with you:
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- The leap is in the loop, not in the intelligence. Twice this year the machine got no cleverer and the thinking changed anyway.
- Every way of using these tools is turn-based. What you feel is the switch — and the wait.
- Friction is two things. One is the cost the way of working imposes on you. The other is placed on purpose, where the operation has to be yours. Only the second one makes you think, and only when there is an operation inside it.
- You cannot check what does not persist. That turns the choice of channel from "least friction" into "which operation does the thinking need right now?"
- Thinking is at least seven activities. A tool that behaves the same way in all of them is in the wrong room most of the time.
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And one thing to try before the next part: the next time a tool feels great, ask which room you were in — and whether it was the room the tool assumed.
The second half is where the ledger gets uncomfortable. Because if the loop is the thing, and the box is the wrong loop, then why — when the box stalls — does the whole industry reach for points and streaks? That is Part 3.
FIGURE 4 — The whole of entry 1 on one sheet, drawn for the podcast episode. Click on the picture to open it full size.
Disclaimer
About this piece. This is a personal exploration, not a research paper. The views are my own, and the concept I describe — STIMULUS, and the interaction contract inside it — is my own work in progress, tested against the research but not proven by it. Where the research says no, I have tried to say so as plainly as where it says yes; where it is silent, I have said that too, and a hypothesis is still a hypothesis.
How AI was used. This piece was researched, thought through and drafted with AI assistance, and I want to be exact about how. The eight research rounds were run as deep-research briefs across four tools — Claude, ChatGPT, Gemini and Perplexity — and the four reports for each round were compared against each other and against my own concept before anything was written. Claude, in Anthropic's Cowork mode, was my research partner through the comparison, the drafting and the citation checks, and drew the figures. The text was dictated with Wispr Flow and worked into shape in dialogue with Claude; the voice, the concept, the rulings and the mistakes are mine. Every study cited was verified against its published source before it went into the text; the numbers quoted are the published ones.
Sources. The research spans learning science, cognitive load, decision-making under pressure, human factors in aviation and control rooms, the games industry, and the neuroscience of motivation and reward. The key studies are listed under Links below, with the journal and year, so that anyone can check them.
Sources & further reading
The inherited loop — this essay is part one of two.
The full journey:
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https://www.stimulus.se/2026/09/29/the-inherited-loop-1-we-named-it-chat-and-built-it-to-fit-the-name/ (part one)
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https://www.stimulus.se/2026/09/29/the-inherited-loop-2-the-borrowed-drive-and-a-tool-built-for-leaving/ (part two)
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https://www.stimulus.se/2026/09/29/the-inherited-loop-3-the-half-nobody-designed/ (part three)
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https://www.stimulus.se/2026/09/29/the-inherited-loop-4-where-the-two-halves-meet/ (part four)
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https://www.stimulus.se/2026/09/29/the-inherited-loop-5-who-is-steering/ (part five)
Citation notes for this section (verified 2026-09-18; not for publication in this form)
- Lee, J. Y., Donkers, J., Jarodzka, H., Sellenraad, G., & van Merriënboer, J. J. G. (2020). Different effects of pausing on cognitive load in a medical simulation game. Computers in Human Behavior, 110, 106385. — Performance gain was on the intensity-care score, not general score; pause-available condition showed higher overall load; pausing lowered load in intense moments. Text above states it that way.
- Bailey, B. P., & Iqbal, S. T. (2008). Understanding changes in mental workload during execution of goal-directed tasks and its application for interruption management. ACM TOCHI, 14(4), Article 21. — 69 % faster resumption, 18 % less annoyance at boundary moments.
- Adamczyk, P. D., & Bailey, B. P. (2004). If not now, when? CHI '04, 271–278. — No significant effect on resumption lag; annoyance +56 %, time pressure +55 % at worst moments. Text corrected accordingly.
- Trafton, J. G., Altmann, E. M., Brock, D. P., & Mintz, F. E. (2003). Preparing to resume an interrupted task. IJHCS, 58(5), 583–603. — Warning advantage faded with practice; residual cost remained.
- Leahy, W., & Sweller, J. (2011). Applied Cognitive Psychology, 25(6), 943–951; and (2016). Instructional Science, 44(1), 107–123.
- Fuller, R. M., & Valacich, J. S. (2008). Media, tasks, and communication processes: A theory of media synchronicity. MIS Quarterly, 32(3), 575–600.
- Chabris, C. F., & Hearst, E. S. (2003). Cognitive Science, 27(4), 637–648. — 23 grandmasters, 1,188 games, 36.5 %.
- Claypool & Claypool (2006), CACM 49(11) — held for Part 4 (response delay).
- Iron horse: Merriam-Webster first known use 1840 (locomotive); Samson Iron Horse tractor, General Motors, 1919 (a product name, not a generic term — text says "called the machine"). Railways 1825–1830; horseless carriages 1886–1910s; petrol tractors late 1880s–1890s.



















































